Name Set ImageFile CP_Cost JobPoints Type Clues Step STR SPD INT Rarity Collector Traits Text Scarred Dresser Premier 01-001_U 1 Clue Uncommon 001 U 1 Phone Message Premier 01-002_C 1 Clue Common 002 C 1 Dent Premier 01-003_C 1 Clue Common 003 C 1 Mysterious Toys Premier 01-004_C 1 Clue Common 004 C 1 Mysterious Letter Premier 01-005_C 1 Clue Common 005 C 1 Pen Premier 01-006_C 1 Clue Common 006 C 1 Mysterious Briefcase Premier 01-007_C 1 Clue Common 007 C 1 Chimney Premier 01-008_C 1 Clue Common 008 C 1 Treasure Map Premier 01-009_C 1 Clue Common 009 C 1 Notes Written in Blood Premier 01-010_C 1 Clue Common 010 C 1 Cobota Note Premier 01-011_C 1 Clue Common 011 C 1 Disposable Camera Premier 01-012_C 1 Clue Common 012 C 1 O'Brien Premier 01-013_C 3 Criminal/Character 1 5 3 Common 013 C 1 Expend: Challenge a detective at this case with speed. Kidnapper Premier 01-014_U 1 Criminal/Character 1 3 1 Uncommon 014 U 1 When challenging a Kid, this character gains +3 strength. (*)Expend: Challenge a detective at this case with strength. Menacing Criminal Premier 01-015_C 1 Criminal/Character 2 2 1 Common 015 C 1 [GANGSTER] Expend: Choose a criminal. That criminal gains +2 speed. Michelle Hamlin Premier 01-016_C 3 Criminal/Character 1 3 5 Common 016 C 1 [KID] Expend: Challenge a detective at this case with intelligence. Masked Rider Ringleader Premier 01-017_U 1 Criminal/Character 1 2 2 Uncommon 017 U 1 When flipped up, you may search your PD for up to 3 Masked criminals and put them on top of your PD in any order. Wong Premier 01-018_C 1 Criminal/Character 2 1 2 Common 018 C 1 [GANGSTER] Expend: Choose a criminal in play. It gains +2 strength. Haley Premier 01-019_C 2 Criminal/Character 3 2 4 Common 019 C 1 When flipped up, you may look at all opponents' hands. Masked Rider Bad Guy Premier 01-020_C 2 Criminal/Character 3 1 4 Common 020 C 1 [MASKED] When flipped up, your Masked criminals gain +2 strength. Mr. Oswald Premier 01-021_C 2 Criminal/Character 2 3 5 Common 021 C 1 When flipped up, look at the top 5 cards of an opponent's DD and put them back in any order. Mr. O'Donnell Premier 01-022_C 3 Criminal/Character 7 4 4 Common 022 C 1 Burglar Premier 01-023_U 2 Criminal/Character 1 2 2 Uncommon 023 U 1 When flipped up, your opponents lose 1 job point. Mob Henchmen Premier 01-024_C 3 Criminal/Character 5 4 1 Common 024 C 1 [GANGSTER] You may have more than one copy of this character face-up. (*) Expend: Challenge a detective at this case with strength. Masked Rider Bad Guy 2 Premier 01-025_C 1 Criminal/Character 1 1 1 Common 025 C 1 [MASKED] This character gains + 1 speed for each gadget in play. (*) Expend: Challenge a detective at this case with speed. Masked Rider Bad Guy 4 Premier 01-026_C 2 Criminal/Character 4 2 1 Common 026 C 1 [MASKED] When flipped up, each opponent must discard one of his gadgets. Laurel Hallorin Premier 01-027_C 1 Criminal/Character 1 3 2 Common 027 C 1 When flipped up, choose a detective in play. That detective gains -2 strength. Masked Rider Bad Guy 3 Premier 01-028_C 2 Criminal/Character 3 5 2 Common 028 C 1 [MASKED] When flipped up, you may search your DD for a gadget, reveal it, and put it into your hand. Tough Guy Premier 01-029_C 1 Criminal/Character 2 3 1 Common 029 C 1 [GANGSTER] You may control more than one copy of this character face-up. Katie Watson Premier 01-030_C 2 Detective/Character 2 3 4 Common 030 C 1 When played, you may search your PD discard pile for a clue and put it on top of your PD. Ken Nicholson Premier 01-031_C 1 Detective/Character 3 1 2 Common 031 C 1 Expend: Look at the top 4 cards of your PD and put them back in any order. Policeman Premier 01-032_C 1 Detective/Character 1 1 1 Common 032 C 1 [POLICE] You may control more than one copy of this character. TV Reporter Premier 01-033_C 1 Detective/Character 1 2 2 Common 033 C 1 When challenged, this character gains +1 to all talents for that challenge. Beat Cop Premier 01-034_C 1 Detective/Character 1 2 1 Common 034 C 1 [POLICE] This character gains +1 strength for each clue attached to him. Serena Sebastian Premier 01-035_C 1 Detective/Character 1 1 2 Common 035 C 1 As long as you have more cards in your hand than your opponent, this character gains +2 to all talents. Inspector Meguire, Relentless Detective Premier 01-036_C 2 Detective/Character 4 4 1 Common 036 C 1 [INSPECTOR, POLICE] When played, search your DD for a detective that costs 4 or 5 job points, reveal it, and put it in your hand. Diana Premier 01-037_C 1 Detective/Character 1 2 2 Common 037 C 1 [KID] When this character solves a case, draw 2 cards. Iliana Premier 01-038_C 2 Detective/Character 3 5 3 Common 038 C 1 This character's talents cannot be lowered. Matthew Schumacher Premier 01-039_C 2 Detective/Character 4 2 2 Common 039 C 1 This character gains +2 speed and +2 intelligence while he works a case that has a criminal. Dr. Herschel Agasa, Conan's Confidante Premier 01-040_C 2 Detective/Character 1 1 7 Common 040 C 1 When a gadget you control would be discarded, you may discard a card from your hand instead. Harry Premier 01-041_C 1 Detective/Character 2 2 2 Common 041 C 1 [KID] (Discard this character from your hand to increase the strength of one of your detectives by +1.) Dr. Hassleman Premier 01-042_C 1 Detective/Character 2 1 2 Common 042 C 1 When one of your detectives would be discarded, you may discard this character and put that detective into your HQ expended instead. Norman Premier 01-043_C 1 Detective/Character 1 1 4 Common 043 C 1 When played, reveal the top card of your PD. If it's a clue, attach it to this character at no cost. Inspector Worthington Premier 01-044_C 2 Detective/Character 4 2 2 Common 044 C 1 [INSPECTOR, POLICE] Expend: Choose a detective and a talent. Chosen detective gains +2 to that talent. Tommy Premier 01-045_C 2 Detective/Character 2 4 3 Common 045 C 1 Expend: Discard the top card from your DD. Tommy Walker Premier 01-046_C 1 Detective/Character 3 1 2 Common 046 C 1 If you control Rachel Moore, this detective gains +2 speed. Mr. Yamagishi, Idol's Assistant Premier 01-047_C 2 Detective/Character 2 4 2 Common 047 C 1 Idols at the same case as this character cannot be challenged. Chief of Police Premier 01-048_U 3 Detective/Character 5 4 4 Uncommon 048 U 1 [POLICE] All your Police gain ''Expend: Reveal the top card of your DD. If it has the ''Police'' trait, put it in your hand.'' The Game is Afoot Premier 01-049_C Event Sleuth Common 049 C 1 Choose a detective in play. That detective gains +2 intelligence. Idol at the front door Premier 01-050_C Event Any Common 050 C 1 (Play only when you control an Idol.) Search your PD for an Idol that has a cost of 3 or less, reveal it, and put it into your hand. Who's the Accomplice? Premier 01-051_C Event Any Common 051 C 1 Switch 2 of your problems. Reporting for Duty Premier 01-052_C Event Main Common 052 C 1 Reveal the top 5 cards of your DD. Choose one detective from those cards and put it into your hand. Put the rest at the bottom of your DD in any order. The Mob Premier 01-053_C Event Sleuth Common 053 C 1 Choose one of your criminals. That criminal gains +1 strength for each criminal in play. Those Wonderful Toys Premier 01-054_R Event Any Rare 054 R 1 Choose a character. That character gains -X intelligence. X = the number of gadgets with different titles that you control. Slip Premier 01-055_C Event Sleuth Common 055 C 1 Expend a criminal that has a crime cost of 1 or less. Medical Attention Premier 01-056_C Event Sleuth Common 056 C 1 Send one your detectives to your HQ, expended. Evil on the Line Premier 01-057_C Event Sleuth Common 057 C 1 Choose a case. Until end of turn, you may look at all problems at that case. At Gunpoint Premier 01-058_R Event Sleuth Rare 058 R 1 Choose an opponent. That opponent names a card. Reveal your hand. If no copies of that card are in your hand, choose a detective. That detective gains -2 intelligence. Getting Some Sleep Premier 01-059_C Event End Common 059 C 1 Shuffle 4 Detectives in your DD discard pile into your DD. Miscalculation Premier 01-060_C Event Sleuth Common 060 C 1 (Play only if you control Dr. Herschel Asaga.) Choose an opponent's detective. That detective gains -2 strength and -2 speed. Just Keep Talking Premier 01-061_C Event Any Common 061 C 1 (Play only if you control an Idol or Rachel Moore.) Choose a detective. That detective gains -4 speed. A Keen Eye for Detail Premier 01-062_C Event Main Common 062 C 1 Search your PD for a clue and add it to your PD row. Then discard a card from your PD row. Swift Kick Premier 01-063_C Event Any Common 063 C 1 Choose a detective in play. That detective gains +2 strength. Back on a Case Premier 01-064_C Event Main Common 064 C 1 Expend a detective you control that has intelligence of 7 or more to gain 2 job points. After Them! Premier 01-065_C Event Any Common 065 C 1 (Play only if you control a JDL detective.) Move one problem you control to a case where you have no criminals. Scared Premier 01-066_C Event Sleuth Common 066 C 1 Discard one of your criminals in play and choose another of your criminals. Add the discarded criminal's crime cost to one talent on your chosen criminal. Police Line, Do Not Cross! Premier 01-067_R Event Sleuth Rare 067 R 1 (Play only if you control an Inspector.) Expend one of your detectives to expend a detective that has a lower job cost. Teamwork Premier 01-068_C Event Sleuth Common 068 C 1 You may rearrange the clues attached to your Kid detectives. Quick Reflexes Premier 01-069_C Event Sleuth Common 069 C 1 Choose a detective in play. That detective gains +2 speed. Snooping Around Premier 01-070_R Event Any Rare 070 R 1 (Play only if you control 2 or more JDL detectives.) Put one of your cases that has no criminals and/or problems on top of your CD. Search your CD for any case and put it into the case row. Shuffle your CD. A Simple Kiss Premier 01-071_R Event End Rare 071 R 1 (Play only if you control 2 or more Kids.) Each player returns all but 2 of their detectives in play to their owners' hands. Fame Premier 01-072_R Event Any Rare 072 R 1 (As an additional cost to play this card, expend one of your Idols.) Your opponents must expend 1 problem or criminal at each case where he has a total of 2 problems and/or criminals. Checking Your Notes Premier 01-073_C Event Any Common 073 C 1 Detach one of your clues in play and attach it to any other detective you control. The Junior Detective League Premier 01-074_C Event Main Common 074 C 1 Search your DD for a JDL detective card, reveal it, and put it in your hand. Super Sneakers Premier 01-075_C 1 Gadget Common 075 C 1 Discard a card from your hand: This character gains +2 strength. Phone Premier 01-076_R 1 Gadget Rare 076 R 1 (Detectives only.) Discard a card from you hand: Detach a clue from this detective and attach it to another of your detectives. Tracking Device Premier 01-077_C 0 Gadget Common 077 C 1 If one of your clues would be discarded, you may discard this gadget instead. Junior Detective League Badge Premier 01-078_R 0 Gadget Rare 078 R 1 (Detectives only.) This detective gains ''JDL.'' Solar Powered Skateboard Premier 01-079_C 1 Gadget Common 079 C 1 Discard a card from you hand: This character gains +2 speed. Homing Glasses Premier 01-080_C 1 Gadget Common 080 C 1 Discard a card from your hand: This character gains +2 intelligence. Fish Marks the Spot Premier 01-081_U 5 Case Treasure Map 5 12 10 Uncommon 081 U 1 A player must have 3 or more detectives working this case to solve it. Festival Fiasco Premier 01-082_U 5 Case Disposable Camera 15 8 5 Uncommon 082 U 1 The Art Museum Murder Case Premier 01-083_U 6 Case Cobota Note 9 8 6 Uncommon 083 U 1 Wedding Day Blues Premier 01-084_R 6 Case Video Camera 7 13 8 Rare 084 R 1 When a player solves this case with ''Catherine Mcloughlin,'' he may draw 2 cards. The Two-Faced Brother Premier 01-085_U 6 Case Phone Message 7 6 6 Uncommon 085 U 1 When one or more detectives tries to solve this case, flip a coin. If it's heads, this case's speed goal gains +6; if it's tails, this case's intelligence goal gains +6. Beware of Idols Premier 01-086_U 5 Case Dent 10 3 13 Uncommon 086 U 1 All Idols gain +1 intelligence. The Shooter Premier 01-087_R 5 Case Calculator 3 10 13 Rare 087 R 1 Hijacked Department Store Premier 01-088_U 0 Case 20 19 15 Uncommon 088 U 1 The Case of the Mysterious Gifts Premier 01-089_U 6 Case Mysterious Letter, Mysterious Toys 6 3 12 Uncommon 089 U 1 The Kidnapped Debutante Premier 01-090_R 6 Case Chimney 4 7 13 Rare 090 R 1 When this case solves, all players draw 2 cards. Time Bomb Express Premier 01-091_U 6 Case Mysterious Briefcase 6 15 6 Uncommon 091 U 1 Deadly Game Premier 01-092_U 6 Case Damaged Lock, Messy Room 10 4 5 Uncommon 092 U 1 A Loan Repaid Premier 01-093_R 6 Case Scarred Dresser 9 9 9 Rare 093 R 1 Moonlight Sonata Murder Premier 01-094_U 7 Case Tapes of the Moonlight Sonata, Notes Written in Blood 3 7 10 Uncommon 094 U 1 Damaged Lock Premier 01-095_U 1 Clue Uncommon 095 U 1 When this enters play, gain 1 crime point. Cigarettes Premier 01-096_U 1 Clue Uncommon 096 U 1 Video Camera Premier 01-097_U 1 Clue Uncommon 097 U 1 Coffee Premier 01-098_U 1 Clue Uncommon 098 U 1 Calculator Premier 01-099_U 1 Clue Uncommon 099 U 1 This detective gains +1 intelligence. Tapes of the Moonlight Sonata Premier 01-100_U 1 Clue Uncommon 100 U 1 If you attach this clue to a detective that has ''Tape Player'' attached, you may draw a card. Gymnastic Bruises Premier 01-101_U 1 Clue Uncommon 101 U 1 Ugly Handbag Premier 01-102_R 1 Clue Rare 102 R 1 Cake Premier 01-103_U 1 Clue Uncommon 103 U 1 Grappling Hook Premier 01-104_U 1 Clue Uncommon 104 U 1 This detective gains +1 speed. Messy Room Premier 01-105_U 1 Clue Uncommon 105 U 1 When this enters play, search your DD for a copy of ''Super Famicom'' and put it in your hand. Ms. Morris Premier 01-106_R 3 Criminal/Character 1 3 6 Rare 106 R 1 When flipped up you may search your DD for a copy of ''Poison'' and attach it to this character at no cost. Nicodemus Stanley Premier 01-107_U 1 Criminal/Character 1 3 2 Uncommon 107 U 1 This character gains +1 to each of his talents for each detective beyond 2 working this case. Sonny, Railway Bomber Premier 01-108_U 3 Criminal/Character 3 4 5 Uncommon 108 U 1 Mr. Paranoid Premier 01-109_U 0 Criminal/Character 2 2 2 Uncommon 109 U 1 Gold Exchange Trader Premier 01-110_R 4 Criminal/Character 1 4 2 Rare 110 R 1 When flipped up you may search your DD for a copy of ''Time Bomb Brief Case'' and attach it to this character at no cost. Nicholas Underwood Premier 01-111_R 3 Criminal/Character 3 4 2 Rare 111 R 1 [IDOL] When flipped up, choose an opponent's detective and draw a card for each clue attached to that detective. Jackie Sawyer Premier 01-112_U 2 Criminal/Character 1 2 5 Uncommon 112 U 1 Expend: Choose a criminal. Chosen criminal gains +2 intelligence. Security Guard Premier 01-113_U 1 Detective/Character 3 1 1 Uncommon 113 U 1 When one of your clues would be discarded, you may discard this character instead. Richard Moore, Clueless Father Premier 01-114_U 3 Detective/Character 6 3 6 Uncommon 114 U 1 [PARENT] When this enters play, search your DD for a copy of Rachel Moore and put her in your hand. Rachel Moore, Innocent Schoolgirl Premier 01-115_U 3 Detective/Character 5 2 6 Uncommon 115 U 1 This character gains +1 to each talent for each clue beyond 1 attached to her. Yuko Ikezawa Premier 01-116_U 3 Detective/Character 3 5 2 Uncommon 116 U 1 [IDOL] When this enters play, choose an opponent. This character gains +1 to all talents for every 2 cards in that opponent's hand to a max of +3. Conan Edogawa, of the Junior Detective League Premier 01-117_U 3 Detective/Character 3 2 6 Uncommon 117 U 1 [KID, JDL] All of your JDL detectives gain +2 intelligence. Jumbo Premier 01-118_U 2 Detective/Character 3 3 2 Uncommon 118 U 1 Expend: Choose a detective in play. That detective gains +3 speed. Conan Edogawa, the Boy with Toys Premier 01-119_R 4 Detective/Character 3 3 9 Rare 119 R 1 [KID] When this enters play, search your DD for a gadget and attach it to this character at no cost. (*) This character can attach any number of gadgets. Richard Moore, Charismatic Fool Premier 01-120_R 4 Detective/Character 5 4 7 Rare 120 R 1 When this character is challenged by a criminal, you choose which talent is challenged. Amy Yaeger, of the Junior Detective League Premier 01-121_U 2 Detective/Character 4 4 4 Uncommon 121 U 1 [KID, JDL] All of your JDL detectives gain ''Expend: Look at one of your opponent's problems.'' George Kaminski, of the Junior Detective League Premier 01-122_U 3 Detective/Character 6 3 2 Uncommon 122 U 1 [Kid, JDL] All of your JDL detectives gain +2 strength. Yoko Okino Premier 01-123_U 3 Detective/Character 2 5 3 Uncommon 123 U 1 [IDOL] This character gains +1 to all talents for every 2 cards in your hand, to a max of +3. Akira Premier 01-124_U 2 Detective/Character 1 6 1 Uncommon 124 U 1 Akira cannot be challenged by criminals. Damian Premier 01-125_U 1 Detective/Character 1 3 2 Uncommon 125 U 1 When this character solves a case, your opponents must discard one card from their hands. Catherine Mcloughlin, Bride Premier 01-126_R 3 Detective/Character 4 5 4 Rare 126 R 1 When this character solves a case, put all clues used to solve that case at the bottom of your PD in any order. Mitch Tennison, of the Junior Detective League Premier 01-127_U 3 Detective/Character 2 6 3 Uncommon 127 U 1 [KID, JDL] All of your JDL detectives gain +2 speed. Akiyoshi Fuji, Idol's EX Premier 01-128_U 2 Detective/Character 3 3 3 Uncommon 128 U 1 Pay 1 job point: Draw a card. Veteran Policeman Premier 01-129_U 2 Detective/Character 4 3 1 Uncommon 129 U 1 [POLICE] When this enters play, you may search your PD discard pile for a clue and put it into your PD row. If you do, discard a card from your PD row. Harrison Akers Premier 01-130_U 1 Detective/Character 3 3 1 Uncommon 130 U 1 [IDOL] Smacked Premier 01-131_U Event Sleuth Uncommon 131 U 1 Expend a detective you control that has a strength of 7 or more to gain 2 crime points. Bleah! Premier 01-132_R Event Any Rare 132 R 1 Reveal 2 or more cards from your hand that have the same title. Choose a character in play and a talent. Chosen character gains -1 to that talent for each card revealed from this effect. Uhh? Premier 01-133_U Event Sleuth Uncommon 133 U 1 (Play only while you control a JDL detective.) Switch 2 of your opponents' problems with each other. The Amusement Never Ends Premier 01-134_R Event Any Rare 134 R 1 Choose a talent. All Kids gain +2 to that talent. Fortune Premier 01-135_U Event Any Uncommon 135 U 1 All of your Idols gain ''Expend: Draw a card.'' Arrested Premier 01-136_R Event Main Rare 136 R 1 Expend 2 of your Police to expend one of your opponents' criminals. Call the Cops Premier 01-137_U Event Any Uncommon 137 U 1 Choose a criminal. That criminal gains -X strength. X = the number of your Police. Jimmy is Conan Premier 01-138_R Event Any Rare 138 R 1 You may replace your Conan Edogawa or Jimmy Kudo with one from your hand without discarding any of his attached gadgets. If the replacing card has a higher cost, pay the difference or discard the replacing card. Early Morning Explosions Premier 01-139_U Event Any Uncommon 139 U 1 (As an additional cost to play this card, discard one of your non-case face-up cards in play.) Discard a gadget in play. Styling Premier 01-140_U Event Sleuth Uncommon 140 U 1 Choose a clue attached to one of your detectives. When that clue would be discarded for solving a case, do not discard it. Ready for the Attack Premier 01-141_U Event Sleuth Uncommon 141 U 1 Choose one of your detectives in play. That detective gains +1 to all talents. What Are You Doing? Premier 01-142_R Event Main Rare 142 R 1 (Play only if you control Rachel Moore) If no copies of this card are in your DD discard pile, look at an opponent's hand and choose an event. Remove it from game. Till end of turn, you may play that card once from the removed pile. I'll Never Let You Go Premier 01-143_R Event End Rare 143 R 1 (Play only if you control Jimmy Kudo and Rachel Moore.) If there are no copies of this card in your DD discard pile, search your DD for a card and put it in your hand. Another Homicide Premier 01-144_U Event Sleuth Uncommon 144 U 1 Choose a criminal you control that has strength equal to the number of your Police. That criminal gains ''Expend: Challenge a detective at this case with strength.'' Headline News Premier 01-145_U Event Any Uncommon 145 U 1 Choose an Idol. That idol gains +X speed. X = the number of your Idols. Masked Rider Trading Cards Premier 01-146_U 2 Gadget Uncommon 146 U 1 (Detectives only.) This character can attach any number of gadgets. Lurking Villains Premier 01-147_U Event End Uncommon 147 U 1 Shuffle 2 of your criminals in your DD discard pile into your DD. Law and Order Premier 01-148_U Event Sleuth Uncommon 148 U 1 Choose up to 4 Police to gain +1 to all talents. Using Your Head Premier 01-149_U Event End Uncommon 149 U 1 Name a criminal. Search an opponent's PD and discard 1 copy of that criminal. Then shuffle their PD. Impromptu Weapon Premier 01-150_U Event Any Uncommon 150 U 1 Discard a gadget you control to give one of your detectives +2 strength and +2 speed. Angered Beyond Belief Premier 01-151_U Event Main Uncommon 151 U 1 (Play only if you control Rachel Moore.) If there are no copies of this card in your DD discard pile, name a card and search an opponent's DD for 1 copy of the card and discard it. Acute Perception Premier 01-152_U Event Any Uncommon 152 U 1 Choose a detective you control that has no traits in its text box. That detective gains +3 intelligence. Internet Research Premier 01-153_U Event Main Uncommon 153 U 1 Discard your PD row. Reveal the top 4 cards of your PD and put all clues found there into your PD row, and put the criminals at the bottom of your PD in any order. Breakthrough Premier 01-154_U Event Sleuth Uncommon 154 U 1 (Play only when one of your detectives is in a challenge.) For this challenge compare only the printed talent values on the cards. World's Greatest Detective Premier 01-155_U Event Any Uncommon 155 U 1 Reveal all Conan Edogawa and Jimmy Kudo characters in your hand. Choose a talent and a Jimmy Kudo or Conan Edogawa in play. Chosen character gains +1 to chosen talent for each card revealed from this effect. Masked Rider Attack Premier 01-156_U Event Any Uncommon 156 U 1 (Play only if you control a Masked Criminal.) Opponents must discard 2 cards of any combination from their hand, PD row, or in play. Super Famicom Premier 01-157_U 1 Gadget Uncommon 157 U 1 (Detectives Only). This detective gains ''Expend: Put a clue or criminal you own on the top of your PD.'' Fan Mail Premier 01-158_U 1 Gadget Uncommon 158 U 1 This character gains +1 to all talents for every 3 cards in your DD discard pile. School Girl Outfit Premier 01-159_U 1 Gadget Uncommon 159 U 1 (Detectives only.) This detective gains +1 intelligence and cannot be affected by your opponents' events. Manga Premier 01-160_U 2 Gadget Uncommon 160 U 1 (Detectives only.) When played, search your PD discard pile for a clue that costs 1 or less and attach it to this character. This detective gains +2 intelligence. The Big Shrink Premier 01-161_R 6 Case Shrinking Potion 6 4 14 Rare 161 R 1 All Jimmy Kudo and Conan Edogawa detectives in play gain -1 to all talents. Fashion Sense Premier 01-162_R 5 Case Ugly Handbag 10 13 3 Rare 162 R 1 All players discard 1 card from their hands at the end of turn. Tragic Valentine Premier 01-163_R 7 Case Cigarettes, Cake, Coffee 4 6 4 Rare 163 R 1 Roller Coaster Decapitation Premier 01-164_R 6 Case Grappling Hook, Gymnastic Bruises 5 4 12 Rare 164 R 1 Kidnapped: Amy Premier 01-165_R 2 Case 15 15 15 Rare 165 R 1 Amy Yaeger cannot work this case. Mystery Mastermind Premier 01-166_R 0 Case 13 16 25 Rare 166 R 1 Shrinking Potion Premier 01-167_R 1 Clue Rare 167 R 1 Attached character gains -2 strength and -2 speed unless it is a Kid. Underwear Premier 01-168_R 0 Clue Rare 168 R 1 Murder Weapon Premier 01-169_R 2 Clue Rare 169 R 1 [Unique] When attaching to a detective name a clue in play. This card gains the text of that clue and may be used as though it was that clue. Gin Premier 01-170_R 5 Criminal/Character 5 8 5 Rare 170 R 1 [MEN IN BLACK] When flipped up, name a card, look at all opponents' hands and discard all copies of that card. Vodka Premier 01-171_R 5 Criminal/Character 10 7 5 Rare 171 R 1 [MEN IN BLACK] Dr. D Premier 01-172_R 2 Criminal/Character 2 3 4 Rare 172 R 1 When flipped up you may flip one of your criminals facedown. Dino Kovani, Mob Boss Premier 01-173_R 3 Criminal/Character 5 2 6 Rare 173 R 1 [GANGSTER] All your other gangsters gain +2 to all their talents. Police Sniper Premier 01-174_R 2 Detective/Character 3 2 1 Rare 174 R 1 [POLICE] Expend: Expend a problem that is at the same case as a criminal. Use this ability only during the Main step. Rachel Moore, Judo Expert Premier 01-175_R 4 Detective/Character 5 3 7 Rare 175 R 1 (This character must be at the same case as a criminal to use this effect.) Expend: Challenge a criminal with strength. Inspector Meguire, Loyal Friend Premier 01-176_R 4 Detective/Character 6 5 3 Rare 176 R 1 [INSPECTOR, POLICE] All your other Police gain +2 to all talents. Jimmy Kudo, Super Sleuth Premier 01-177_R 5 Detective/Character 5 3 10 Rare 177 R 1 When Jimmy Kudo works a case, that case's talent goals gain -3. Dr. Herschel Agasa, Crazy Inventor Premier 01-178_R 3 Detective/Character 2 1 9 Rare 178 R 1 All your Gadgets cost -1 job point to play. Shadow of His Former Self Premier 01-179_R Event Any Rare 179 R 1 Choose a detective in play. Its controller reveals his hand. Chosen detective gains -2 to all talents for each card with the same name revealed with this effect. Do Something With Him Premier 01-180_R Event Main Rare 180 R 1 (Play only if you control Richard Moore.) If there are no copies of this card in your DD discard pile, all opponents return a Kid they control to its owner's hand. Someday Premier 01-181_R Event Main Rare 181 R 1 Shuffle your hand into your DD and draw the same number of cards. You opponents may do the same. Evil People Premier 01-182_R Event End Rare 182 R 1 Expend all your criminals. Gain 1 crime point for every 3 criminals expended from this effect. You've Got to be Kidding Premier 01-183_R Event Main Rare 183 R 1 Expend a detective you control that has a speed of 7 or more to draw 3 cards. Watching from Afar Premier 01-184_R Event End Rare 184 R 1 (Play only if you did not work any cases this turn) If there are no copies of this card in your DD discard pile, choose 2 cards of different titles in your DD discard pile and shuffle them into your DD. Loss for Words Premier 01-185_R Event Any Rare 185 R 1 If there are no copies of this card in your DD discard pile, name an event. That card cannot be played this turn. Oh No, I Forgot! Premier 01-186_R Event Main Rare 186 R 1 (Play only if you control a JDL detective.) Rearrange the clues attached to an opponent's detectives without exceeding any character's intelligence. Too Much Information Premier 01-187_R Event Sleuth Rare 187 R 1 All players discard down to 5 cards in hand. Eureka! Premier 01-188_R Event Main Rare 188 R 1 (Play only if you control Conan Edogawa and Dr. Herschel Agasa.) Switch the total of your job points with the total of your crime points. It Can't Be True Premier 01-189_R Event Sleuth Rare 189 R 1 (As an additional cost to play this card, discard your hand.) Play when an opponent would win the game. They do not win the game till the end of the turn. Surprise Premier 01-190_R Event End Rare 190 R 1 Each opponent chooses one of their clues in play and discards it. One Truth Prevails Premier 01-191_R Event Sleuth Rare 191 R 1 If there are no copies of this card in your DD discard pile, double the intelligence of a Jimmy Kudo or Conan Edogawa you control that is working a case. Add that case's strength and speed to its intelligence. The case is solved only by comparing intelligence. In Over Your Head Premier 01-192_U Event Sleuth Uncommon 192 U 1 Choose a detective in play and expend that detective if each of its talents is 2 or more times its printed value. Problem Solving Premier 01-193_R Event Sleuth Rare 193 R 1 (Play only if you control Dr. Herschel Agasa.) Double the numbers in the text boxes of all gadgets. Friends Forever Premier 01-194_R Event Main Rare 194 R 1 (Play only If you control 3 or more JDL detectives. Limit once per turn.) Choose to gain either 2 job points or 2 crime points. Poison Premier 01-195_R 1 Gadget Rare 195 R 1 (Criminals only.) Discard this gadget: Choose a character. That character gains -3 strength and -3 speed. Bow Tie Voice Transmitter Premier 01-196_R 1 Gadget Rare 196 R 1 (Detectives only.) You may discard this gadget while this detective is working a case to switch this detective with one of your ready detectives in your HQ. Tape Player Premier 01-197_R 1 Gadget Rare 197 R 1 (Detectives only). This detective gains ''Expend: Draw a card and then discard a card from your hand.'' Jet Pack Premier 01-198_R 1 Gadget Rare 198 R 1 This character gains +5 speed. Time Bomb Briefcase Premier 01-199_R 3 Gadget Rare 199 R 1 (Criminals only.) When this enters play, put 5 counters on this gadget. At the start of each turn remove 1 counter from this gadget. Discard this gadget and an opponent's detective when these counters reach 0. Wrist Watch Stun-Gun Premier 01-200_R 1 Gadget Rare 200 R 1 [Unique] (Detectives only.) Discard this gadget: Expend a criminal at the same case as this detective. Game Man Premier 01-201_R 1 Gadget Rare 201 R 1 This character gains +2 to all talents. Bandage Crime_&_Punishment 02-001_C 1 Clue Common 001 C 2 Discard this from play: Choose a case you control. Its strength goal gains -2 strength. Bloodspatter Crime_&_Punishment 02-002_C 1 Clue Common 002 C 2 Discard this from play: Choose a case you control. Its speed goal gains -2. Cherry Blossom Petals Crime_&_Punishment 02-003_C 1 Clue Common 003 C 2 Choker Crime_&_Punishment 02-004_C 1 Clue Common 004 C 2 Entry Wound Crime_&_Punishment 02-005_C 1 Clue Common 005 C 2 Not So Fat Crime_&_Punishment 02-006_C 1 Clue Common 006 C 2 Photographs Crime_&_Punishment 02-007_C 1 Clue Common 007 C 2 Discard this from play: Choose a case you control. Its intelligence goal gains -2. Rigor Mortis Position Crime_&_Punishment 02-008_C 1 Clue Common 008 C 2 Tape Crime_&_Punishment 02-009_C 1 Clue Common 009 C 2 This cannot be discarded nor detached from this detective unless used to solve a case. Barnaby Crime_&_Punishment 02-010_C 3 Criminal/Character 1 3 7 Common 010 C 2 [VENGEFUL] Expend: Your opponent chooses one of his detectives at this case. This character challenges that detective with intelligence. Elizabeth Cole Crime_&_Punishment 02-011_C 0 Criminal/Character 1 1 2 Common 011 C 2 [VENGEFUL] When flipped up, this character gains +2 to each talent for each event an opponent has played this turn. (*) When an opponent plays an event, this character gains +2 to each talent. James Tongan Crime_&_Punishment 02-012_C 2 Criminal/Character 3 2 1 Common 012 C 2 When flipped up, each player may search their PD for a clue named ''Bandage'' and attach it to one of their detectives. Mazy Mitchel Crime_&_Punishment 02-013_C 2 Criminal/Character 0 3 2 Common 013 C 2 When flipped up, chosen Vengeful criminal gains your choice of either +1 to each talent or -1 to each talent. Oswald Burny Crime_&_Punishment 02-014_C 3 Criminal/Character 3 7 1 Common 014 C 2 Expend: Opponent chooses one of their detectives at this case. This character challenges that detective with speed. Sherman Tuttlebore Crime_&_Punishment 02-015_C 3 Criminal/Character 7 1 3 Common 015 C 2 Expend: Opponent chooses one of their detectives at this case. This character challenges that detective with strength. Shunen Crime_&_Punishment 02-016_C 2 Criminal/Character 3 2 4 Common 016 C 2 [KID, VENGEFUL] Expend: Opponent chooses a gadget in your DD discard pile. Put that gadget on top of your DD. Amy Yaeger, Ready for Adventure Crime_&_Punishment 02-017_C 1 Detective/Character 2 1 2 Common 017 C 2 [KID] When an obstacle or criminal is flipped up, this character gains +1 intelligence. Conan Edogawa, Unraveller of the Criminal Mind Crime_&_Punishment 02-018_C 2 Detective/Character 1 1 7 Common 018 C 2 [KID] Expend: Challenge a Vengeful criminal with intelligence. Eva Kaden, Queen of Law Crime_&_Punishment 02-019_C 2 Detective/Character 3 2 4 Common 019 C 2 [PARENT] Expend: Chosen Parent working the same case as this character gains +X to each talent. X = the number of Parents you control. George Kaminski, Ready for Adventure Crime_&_Punishment 02-020_C 1 Detective/Character 2 2 1 Common 020 C 2 [KID] When a criminal or obstacle is flipped up, this character gains +1 strength. Mitch Tennison, Ready for Adventure Crime_&_Punishment 02-021_C 1 Detective/Character 1 2 2 Common 021 C 2 [KID] When an obstacle or criminal is flipped up, this character gains +1 speed. Rachel Moore, Kicker of Criminal @## Crime_&_Punishment 02-022_C 4 Detective/Character 5 1 3 Common 022 C 2 This character gains +2 to each talent for each criminal in play. A Stab in the Dark Crime_&_Punishment 02-023_C Event Any Common 023 C 2 Reveal the top card of your DD. Add double its cost to the intelligence of 1 of your detectives. Check the Body for Evidence Crime_&_Punishment 02-024_C 1 Event Sleuth Common 024 C 2 Attach a clue in your PD discard pile to a detective you control. Emotional Breakdown Crime_&_Punishment 02-025_C Event Any Common 025 C 2 Expend the criminal in play with the lowest intelligence talent. If there is a tie you choose between the tied criminals. False Alarm Crime_&_Punishment 02-026_C Event Sleuth Common 026 C 2 Reveal your PD row. Chosen case gains +1 intelligence goal for each criminal revealed in your PD row. If you control an Inspector, that case gains an additional +2 intelligence goal. I Want My Mommy! Crime_&_Punishment 02-027_C Event End Common 027 C 2 (As an additional cost to play, expend a Kid you control.) Search your DD for a Parent, then suffle your DD and put that Parent on top. Mother and Father Know Best Crime_&_Punishment 02-028_C Event Sleuth Common 028 C 2 (As an additional cost to play this, expend one of your Kids.) Each of your Parents gains +1 to each talent. Outplay Crime_&_Punishment 02-029_C Event Any Common 029 C 2 Chosen Kid gains +1 to each talent for each case at which you have detectives assigned. Outlast Crime_&_Punishment 02-030_C Event Any Common 030 C 2 (As an additional cost to play this card, discard a card from your hand.) Choose a talent, chosen detective gains +X to that talent. X = the total number of solved cases in players' HQs. Outwit Crime_&_Punishment 02-031_C 1 Event Sleuth Common 031 C 2 A challenge involving a Parent you control uses intelligence instead of the talent it would otherwise use. Those Meddling Kids Crime_&_Punishment 02-032_C Event Sleuth Common 032 C 2 Move an obstacle from a case one of your Kid detectives is working to another case that has fewer than 2 problems and/or criminals and/or obstacles. Tight Squeeze Crime_&_Punishment 02-033_C Event Main Common 033 C 2 Play only if you control a Police Inspector. Skip the movement step this turn. Axe Crime_&_Punishment 02-034_C 1 Gadget Common 034 C 2 This character gains +1 strength. (*) Discard this from play: Cancel the effect of an opponent's obstacle for this turn. Bedtime Crime_&_Punishment 02-035_C 2 Obstacle Common 035 C 2 Kids working this case gain -1 to each talent for each Parent in play. Clever Disguise Crime_&_Punishment 02-036_C 1 Obstacle Common 036 C 2 Discard this from play: Switch one of your criminals at this case with another one of your criminals. Drug Cartel Crime_&_Punishment 02-037_C 3 Obstacle Common 037 C 2 Discard this from play: Reveal the top card of your PD, if it is a criminal assign it to this case. (If there is already another criminal of yours here you will have to discard one of them.) Failed Experiment Crime_&_Punishment 02-038_C 3 Obstacle Common 038 C 2 This case gains +X to its intelligence goal. X = the number of gadgets with different titles you control. Haunted House Crime_&_Punishment 02-039_C 1 Obstacle Common 039 C 2 Detectives working this case gain -1 strength, +1 speed, and -1 intelligence. Taking Shortcuts Crime_&_Punishment 02-040_C 0 Obstacle Common 040 C 2 Discard this from play: reveal cards from your PD until you reveal a criminal. Assign that criminal to this case, face down. Put the rest of the revealed cards on the bottom of your PD in any order. Mist Goblin Murder - Part 1 Crime_&_Punishment 02-041_U 6 Case Cherry Blossom Petals 18 6 3 Uncommon 041 U 2 If you solve Mist Goblin Murder - Part 2 in the same turn that you solve this case, they count as 3 solved cases. Mist Goblin Murder - Part 2 Crime_&_Punishment 02-042_U 4 Case Tape 10 7 17 Uncommon 042 U 2 If at least one Mist Goblin Murder - Part 1 is in the case row, this case gains -2 to each talent goal. Mountain Villa Murder - Part 1 Crime_&_Punishment 02-043_U 6 Case Not So Fat 4 6 18 Uncommon 043 U 2 If you solve Mountain Villa Murder - Part 2 in the same turn that you solve this case, they count as 3 solved cases. Mountain Villa Murder - Part 2 Crime_&_Punishment 02-044_U 4 Case Choker 13 14 7 Uncommon 044 U 2 If at least one Mountain Villa Murder - Part 1 is in the case row, this case gains -2 to each talent goal. Murder at the Local Diner Crime_&_Punishment 02-045_U 5 Case Bandage 18 2 9 Uncommon 045 U 2 Murder at the Television Studio Crime_&_Punishment 02-046_U 5 Case Bloodspatter 9 19 1 Uncommon 046 U 2 Richard's Class Reunion - Part 1 Crime_&_Punishment 02-047_U 6 Case Entry Wound 5 17 6 Uncommon 047 U 2 If you solve Richard's Class Reunion - Part 2 in the same turn that you solve this case, they count as 3 solved cases. Richard's Class Reunion - Part 2 Crime_&_Punishment 02-048_U 4 Case Rigor Mortis Position 18 5 11 Uncommon 048 U 2 If at least one Richard's Class Reunion - Part 1 is in the case row, this case gains -2 to each talent goal. Jacket Crime_&_Punishment 02-049_U 1 Clue Uncommon 049 U 2 Lighter Crime_&_Punishment 02-050_U 0 Clue Uncommon 050 U 2 When this enters play, discard a card from your hand. Railing Scratches Crime_&_Punishment 02-051_U 1 Clue Uncommon 051 U 2 Stunned Bird Crime_&_Punishment 02-052_U 1 Clue Uncommon 052 U 2 Charles Shore, of Mantendo Games Crime_&_Punishment 02-053_U 1 Criminal/Character 2 2 3 Uncommon 053 U 2 Expend: Challenge a detective at this case with intelligence. Dr. Delaney Crime_&_Punishment 02-054_U 2 Criminal/Character 3 5 3 Uncommon 054 U 2 [GREEDY] When this card goes from the crime zone to a PD discard pile, gain 1 crime point. Henry Nelbit, of Mantendo Games Crime_&_Punishment 02-055_U 1 Criminal/Character 3 2 2 Uncommon 055 U 2 Expend: Challenge a detective at this case with strength. Kerri Nicholson Crime_&_Punishment 02-056_U 1 Criminal/Character 2 2 2 Uncommon 056 U 2 Players may only play one clue each turn. Tate Evans Crime_&_Punishment 02-057_U 1 Criminal/Character 2 3 2 Uncommon 057 U 2 Expend: Challenge a detective at this case with speed. Booker Kudo, Mystery Author Crime_&_Punishment 02-058_U 2 Detective/Character 0 0 8 Uncommon 058 U 2 [PARENT] Expend: Chosen Kid gains +X to each talent. X = the number of your Kids who are working cases. City's Finest Crime_&_Punishment 02-059_U 1 Detective/Character 1 1 1 Uncommon 059 U 2 [POLICE] Expend: Switch this character with one of your Idols who is in a challenge. Eva Kaden, Rachel's Mother Crime_&_Punishment 02-060_U 4 Detective/Character 4 4 8 Uncommon 060 U 2 [PARENT] Expend: Put two -1/-1/-1 Truth counters on the case this character is working. Harley Hartwell, Great Western Detective Crime_&_Punishment 02-061_U 3 Detective/Character 4 2 7 Uncommon 061 U 2 Discard two cards from your hand: This character gains +1 to each talent. Justin Moon, Lead Singer of Lex Crime_&_Punishment 02-062_U 2 Detective/Character 3 5 1 Uncommon 062 U 2 [IDOL] When this enters play, draw a card for every two Idols you control. Kelvin Tug, of Mantendo Games Crime_&_Punishment 02-063_U 2 Detective/Character 3 3 3 Uncommon 063 U 2 While in a challenge against a Greedy criminal, this character gains +2 to each talent. Serena Sebastian, Self-proclaimed Genius Crime_&_Punishment 02-064_U 3 Detective/Character 3 3 5 Uncommon 064 U 2 Cases this character works gain -2 to their clue number. Vivian Kudo, Actress Crime_&_Punishment 02-065_U 3 Detective/Character 0 4 2 Uncommon 065 U 2 [IDOL, PARENT] While this character works a case, that case gains -X to each talent goal. X = the number of your Kids who are working cases. Will Kobayashi, Chief of Rail Security Crime_&_Punishment 02-066_U 2 Detective/Character 4 3 2 Uncommon 066 U 2 [POLICE] Expend 4 Police: Your Police cost 1 less job point to play. Blackmail Crime_&_Punishment 02-067_U 1 Event Any Uncommon 067 U 2 (Play only if you control a Greedy criminal.) Choose 2 of an opponent's problems. That opponent discards 1 of them. Good Times Crime_&_Punishment 02-068_U 1 Event Any Uncommon 068 U 2 Chosen JDL detective gains +1 to each talent for each kid you control. Knocking Heads Crime_&_Punishment 02-069_U Event Main Uncommon 069 U 2 A case of your choice gains -X strength goal, -X speed goal, and +X intelligence goal. X = the number of detectives with intelligence 7 or greater you control. Lecture Crime_&_Punishment 02-070_U Event Any Uncommon 070 U 2 Expend one of your Parents to expend a detective. Of these 2 characters, ready the 1 with the highest total talents. Rise to the Challenge Crime_&_Punishment 02-071_U Event Sleuth Uncommon 071 U 2 Chose a talent and a player. Your Harley Hartwell gains +X to that talent. X = the total number of criminals and obstacles the chosen player controls. Taxi! Crime_&_Punishment 02-072_U 1 2 Event Sleuth Uncommon 072 U 2 (Limit once per turn.) (*) Move up to 4 of your detectives from a case they are working to another case of your choice. Under Pressure Crime_&_Punishment 02-073_U 1 Event End Uncommon 073 U 2 For each parent you control, you may return 1 obstacle from your PD discard to the top of your PD. Suspect is Armed and Dangerous Crime_&_Punishment 02-074_U 2 Obstacle Uncommon 074 U 2 [UNIQUE] Detectives with total talents less than 10 cannot be assigned to work this case during the assignment substep. Blizzard Crime_&_Punishment 02-075_U 3 Obstacle Uncommon 075 U 2 In order to solve this case, a player must expend a detective they control for every 4 detectives working this case. Glass Door Crime_&_Punishment 02-076_U 2 Obstacle Uncommon 076 U 2 Discard this from play: Chosen opponent discards a card from their hand for each detective they have at this case. Held for Questioning Crime_&_Punishment 02-077_U 2 Obstacle Uncommon 077 U 2 When this case is solved, choose a detective that worked it. The chosen detective does not ready during the ready step of the next turn. Partners in Crime Crime_&_Punishment 02-078_U 1 Obstacle Uncommon 078 U 2 This card does not count towards your 2 allowed problems and/or obstacles and/or criminals at this case. (*) When flipped up, you may move a criminal you control to this case. (*) You may have 2 criminals at this case. Pleasant Distraction Crime_&_Punishment 02-079_U 2 Obstacle Uncommon 079 U 2 Discard this from play: If you control an Idol, move a detective at this case who has no clues attached to an adjacent case. Sealed Room Crime_&_Punishment 02-080_U 0 Obstacle Uncommon 080 U 2 When an event that affects a character at this case is played, cancel that event's effect unless its controller discards a card from their hand. Worn Out Crime_&_Punishment 02-081_U 2 Obstacle Uncommon 081 U 2 When a criminal is defeated in a challenge at this or an adjacent case, expend the detective that defeated them. A Game of Murder Crime_&_Punishment 02-082_R 5 Case Lighter 0 0 35 Rare 082 R 2 Flames of Confusion Crime_&_Punishment 02-083_R 2 Case Photographs 1 11 17 Rare 083 R 2 The clue value of this case gains +1 for each detective at this case. Karaoke Killing Crime_&_Punishment 02-084_R 5 Case Jacket 0 35 0 Rare 084 R 2 Weapon of Choice Crime_&_Punishment 02-085_R 7 Case Railing Scratches, Stunned Bird 1 15 6 Rare 085 R 2 When a player solves this case, they gain 1 crime point and 1 job point. Map to Adventure Crime_&_Punishment 02-086_R 1 Clue Rare 086 R 2 [Unique] When used against the clue value in solving a case, this counts as 2 clues. Booker Kudo, Night Baron Crime_&_Punishment 02-087_R 4 Criminal/Character 2 1 6 Rare 087 R 2 [PARENT, MASKED] Expend: Challenge a detective at this case with intelligence. (*) During the solve substep you may pay 1 job point to expend this character and subtract his talents from this case's talent goals. Camiel Tarrington Crime_&_Punishment 02-088_R 3 Criminal/Character 1 1 5 Rare 088 R 2 [VENGEFUL] When flipped up, draw a card for each character you control that has a cost of 4. Craig Newberry Crime_&_Punishment 02-089_R 2 Criminal/Character 3 2 4 Rare 089 R 2 [POLICE] Discard 2 cards: If this case's strength goal is 20 or less, this case gains +1 strength goal. Dr. Herschel Agasa, Mindless Thug Crime_&_Punishment 02-090_R 4 Criminal/Character 6 2 1 Rare 090 R 2 Expend: Challenge a detective at this case with Strength. (*) During the Solve substep you may pay 1 job point to expend this character and subtract his talents from this case's talent goals. Dr. Karen Keeler Crime_&_Punishment 02-091_R 3 Criminal/Character 1 4 4 Rare 091 R 2 [VENGEFUL] When flipped up, each player expends a Kid they control unless they discard 2 cards from their hand. Felix, Axe Murderer Crime_&_Punishment 02-092_R 2 Criminal/Character 2 2 1 Rare 092 R 2 [VENGEFUL, MASKED] Expend: Challenge a detective at this case with either strength or speed. Mark Newman Crime_&_Punishment 02-093_R 3 Criminal/Character 3 3 3 Rare 093 R 2 [GREEDY] Expend: Challenge a detective at this case with a talent of your choice. (*) When this character wins a challenge, you may draw a card. Nick Weldon Crime_&_Punishment 02-094_R 4 Criminal/Character 4 3 5 Rare 094 R 2 [VENGEFUL] Expend: Challenge a detective at this or an adjacent case with strength. Tequila Crime_&_Punishment 02-095_R 4 Criminal/Character 8 1 4 Rare 095 R 2 [MEN IN BLACK] Expend, pay 1 crime point: Move a Men in Black criminal you control to a case where you have fewer than 2 problems and/or obstacles and no criminals. Vivian Kudo, Fanny Edogawa Crime_&_Punishment 02-096_R 4 Criminal/Character 1 6 2 Rare 096 R 2 [PARENT, MASKED] Expend: Challenge a detective at this case with speed. (*) During the solve substep you may pay 1 job point to expend this character and subtract her talents from this case's talent goals. Harley Hartwell, Ace Detective Crime_&_Punishment 02-097_R 2 Detective/Character 3 1 6 Rare 097 R 2 Whenever an opponent's character is defeated, put a ''behind bars'' counter on this character. (*) If there are 8 ''behind bars'' counters on this character, you win the game. Jimmy Kudo, Fevered Size Reversal Crime_&_Punishment 02-098_R 1 Detective/Character 3 3 10 Rare 098 R 2 At the start of the End Step, discard this character. Rachel Moore, 12 Years Old Crime_&_Punishment 02-099_R 2 Detective/Character 3 3 3 Rare 099 R 2 [KID] Kids you control gain ''Expend: put a -1/-1/-1 Truth counter on the case this character is working.'' Richard Moore, Punisher of Brats Crime_&_Punishment 02-100_R 3 Detective/Character 5 2 3 Rare 100 R 2 [PARENT] Discard a Kid you control from play: this character gains +3 to each talent. Yoko Okino, Celebrity Crime_&_Punishment 02-101_R 4 Detective/Character 1 2 1 Rare 101 R 2 [IDOL] When a player draws one or more cards, this character gains +1 to each talent. All Tied Up Crime_&_Punishment 02-102_R 1 Event Main Rare 102 R 2 Expend 1 of your criminals to expend a detective of equal or lower cost. Case Closed Crime_&_Punishment 02-103_R Event Main Rare 103 R 2 If there are no copies of this card in your DD discard pile, distrubute three -1/-1/-1 Truth counters any way you choose among cases in the case row. Framed Crime_&_Punishment 02-104_R Event Sleuth Rare 104 R 2 Expend one of your ready criminals to move an opponent's criminal to the same case if that opponent does not already have a criminal there and they have 1 or fewer problems and/or obstacles there. Help Me Conan. You're My Only Hope! Crime_&_Punishment 02-105_R Event Sleuth Rare 105 R 2 If there are no copies of this card in your DD discard pile, expend a JDL you control to add their talents to another JDL at the same case. If 1 of them would be defeated in a challenge, they are both defeated instead. Masked Rider TV Special Crime_&_Punishment 02-106_R 1 Event Any Rare 106 R 2 Your Kid detectives and Masked criminals gain ''Expend: Draw a card.'' Next Conan's Hint! Crime_&_Punishment 02-107_R Event Sleuth Rare 107 R 2 (Play only if you control Conan Edogawa.) Reveal your PD row. Chosen detective gains +1 intelligence for each clue revealed in your PD row. Show Me the Money! Crime_&_Punishment 02-108_R Event Sleuth Rare 108 R 2 If you do not control any Kids, you may expend a Greedy criminal you control to have the case that criminal is assigned to gain +X to a talent of your choice. X = half your crime points. Tired Crime_&_Punishment 02-109_R Event Any Rare 109 R 2 (Play only if you control Conan Edogawa.) Expend a criminal with cost X or less. X = 1/3 the number of gadgets you control. World Famous Detective Crime_&_Punishment 02-110_R 3 Event Sleuth Rare 110 R 2 Chosen detective gains +5 to each talent. You Killed My Father. Prepare to Die! Crime_&_Punishment 02-111_R 2 Event Sleuth Rare 111 R 2 Chosen Vengeful Criminal gains +5 to a talent of your opponent's choice. Scuba Gear Crime_&_Punishment 02-112_R 1 Gadget Rare 112 R 2 (Criminals only.) When this case is solved, you may move this criminal to another case where you have no criminals and fewer than 2 problems / obstacles. Stretchy Suspenders Crime_&_Punishment 02-113_R 1 Gadget Rare 113 R 2 (Detectives Only.) While this character works a case, problems, criminals, and obstacles at that case gain +1 to their crime point costs. Wireless Speaker Crime_&_Punishment 02-114_R 1 Gadget Rare 114 R 2 (Kids only.) This character gains ''[PARENT]'' Airtight Alibi Crime_&_Punishment 02-115_R 1 Obstacle Rare 115 R 2 Detectives cannot challenge criminals at this case (but criminals can challenge detectives). Archaic Blackout Timer Crime_&_Punishment 02-116_R 2 Obstacle Rare 116 R 2 [UNIQUE] At the start of each turn, put a Blackout counter on this card. (*) If there are an odd number of counters on this card, this case cannot be solved. Crime Pays Crime_&_Punishment 02-117_R 1 Obstacle Rare 117 R 2 When one of your criminals with a crime cost of 3 or more is put into a discard pile from the crime zone, gain 1 crime point. No Escape Crime_&_Punishment 02-118_R 3 Obstacle Rare 118 R 2 Detectives at this case do not return to their HQ at the end of the solve step. (*) Players may play clues and gadgets onto detectives at this case during the Main Step. Snake! Crime_&_Punishment 02-119_R 1 Obstacle Rare 119 R 2 Detectives at this case with no gadgets attached gain -1 to each talent. Take the Jewels and Run Crime_&_Punishment 02-120_R 1 Obstacle Rare 120 R 2 When one of your criminals is defeated in a challenge, draw a card. Tampering With the Evidence Crime_&_Punishment 02-121_R 3 Obstacle Rare 121 R 2 Discard this from play: If you control 3 Idols, put a clue attached to a character at this case on top of its owner's PD. Rachel Moore, Innocent Schoolgirl (Alt. Art) Promo_Cards A1-115_P 3 Detective/Character 5 2 6 Promotional 115 P 1 This character gains +1 to each talent for all clue beyond 1 attached to her. CardMissing Promo_Cards A1-117_P 3 Detective/Character 3 2 6 Promotional 117 P 1 [KID, JDL] All of your JDL detectives gain +2 intelligence. CardMissing Promo_Cards A1-120_P 4 Detective/Character 5 4 7 Promotional 120 P 1 When this character is challenged by a criminal, you choose which talent is challenged. CardMissing Promo_Cards A1-121_P 2 Detective/Character 4 4 4 Promotional 121 P 1 [KID, JDL] All of your JDL detectives gain ''Expend: Look at one of your opponent's problems.'' CardMissing Promo_Cards A1-122_P 3 Detective/Character 6 3 2 Promotional 122 P 1 [Kid, JDL] All of your JDL detectives gain +2 strength. CardMissing Promo_Cards A1-127_P 3 Detective/Character 2 6 3 Promotional 127 P 1 [KID, JDL] All of your JDL detectives gain +2 speed. CardMissing Promo_Cards A1-170_P 5 Criminal/Character 5 8 5 Promotional 170 P 1 [MEN IN BLACK] When flipped up, name a card, look at all opponents' hands and discard all copies of that card. CardMissing Promo_Cards A1-191_P Event Sleuth Promotional 191 P 1 If there are no copies of this card in your DD discard pile, double the intelligence of a Jimmy Kudo or Conan Edogawa you control that is working a case. Add that case's strength and speed to its intelligence. The case is solved only by comparing intelligence. CardMissing Promo_Cards A2-122_P 4 Criminal/Character 2 1 6 Promotional 122 P 2 [PARENT, MASKED] Expend: Challenge a detective at this case with intelligence. (*) During the solve substep you may pay 1 job point to expend this character and subtract his talents from this case's talent goals. CardMissing Promo_Cards A2-123_P 1 Detective/Character 3 3 10 Promotional 123 P 2 At the start of the End Step, discard this character. CardMissing Promo_Cards A2-124_P 2 Detective/Character 0 0 8 Promotional 124 P 2 [PARENT] Expend: Chosen Kid gains +X to each talent. X = the number of your Kids who are working cases. CardMissing Promo_Cards A2-125_P 3 Detective/Character 0 4 2 Promotional 125 P 2 [IDOL, PARENT] While this character works a case, that case gains -X to each talent goal. X = the number of your Kids who are working cases. CardMissing Promo_Cards A2-126_P 4 Detective/Character 5 1 3 Promotional 126 P 2 This character gains +2 to each talent for each criminal in play. CardMissing Promo_Cards A2-127_P 4 Detective/Character 4 4 8 Promotional 127 P 2 [PARENT] Expend: Put two -1/-1/-1 Truth counters on the case this character is working. CardMissing Promo_Cards A2-128_P 3 Detective/Character 4 2 7 Promotional 128 P 2 Discard two cards from your hand: This character gains +1 to each talent. CardMissing Promo_Cards A2-129_P 2 Detective/Character 1 1 7 Promotional 129 P 2 [KID] Expend: Challenge a Vengeful criminal with intelligence.